Magic Submitter How To Use

Magic Submitter

vstdlib is not foundfirst, you must have the Source SDK installed. If it's not, do that first. its in steam tools tab. SCREENSHOT -B- Once that is done, open milkshape and goto File>Import>half-life SMD. Locate knife_t_reference.smd in the decompiled folder. For SMD Import leave them all ticked then press OK, you will notice a knife under the grid appeared with a blue skeleton that just looks like scribbles.SCREENSHOT -C- NOTES---anyway you will notice the knife with no textures (material) on it, OK now let me explain how a model works, it's similar to Mapping in hammer with brushes. They are made up out of triangles put together all over your model, an example is a square, it is made out of 2 or 4 triangles put together.SCREENSHOT -D- ----OK, now to editing, select BOX button on the side and draw a rectangle on the grid and then rotate it, by click select button to the right and selecting your rectangle and then rotate it by clicking rotate button remember is must be selected to rotated, you can go to Groups tab to select a whole box if it hard to select one partThen rotate on the grid until to Lind it up with handle, you may have to scaled it down with scale button.Then draw another one for the top of handle then do the blade you can chose each Vertex by selecting the select button and press Vertex down near select options and untick Ignore Backfaces.And you can chose a top vertex ( the dots) and drag it back.Once you have your knife goto groups tab delete knife_t.bmp, the click one by one and click select until there all highlighted, then click Material tab, you can edit the knife_t.vtf hereEDITING the KNIFEOK open the material folder you extracted with gcfscape should be like desktop\materials\weapons\v_models and located Knife_t.vtf open it will look all weird like layed out knife, OK goto File>export the save it somewhere. OK open it up in photoshop this part is up to you if you want a custom texture, or whatFor me ill just use one from this picture.SCREENSHOT -E- You don't need to edit the knife layout cause it doesn't look like a magic submitter how to use knife, I was telling you in case you wanted to make the knife wooden instead of making a new one. Just choose a wood pattern make it 256x256 save it as a tga.Open vtfedit File>import then select the wood, make sure you say 256x256 then save as knife_t and go back to milkshape and make sure every part is still highlighted and go to Material tab and click the Knife_t.bmp button and look for your new knife_t and pres the assign button one doneThe right on screen and select texture to see you new wooden knife.Alternatively, open the tga in Gimp and export it as vtf with the same settings.SCREENSHOT -F- JointsNow since there still all highlighted make sure they are, click on the Joints Tab and select V_weapon.Knife_Handle and press assign button this will assign it to follow the hands of your player, now you can save the model as a milksahpe file for backup, go to file>export>Half-life SMD call it knife_t_reference tick Reference and with vertex weights (HL2) leave Sequence unticked, then replace the smd with decompiled one, now while your in the decompiled folder open mdldecompiler.qc with notepad and replace the words fps with snap rotate -90 fpsThen save. Compiling!!!Open up guistuidomdl and you will have to config it, Config>set orangebox tool path. To C:\Program Files\Steam\Steamapps\common\counter-strike source\bin\, then to select your mdldecopiler.QC in your decompiled folder go to File> load QC file. Then select game Counter strike source and press compile, it will auto put models in, which is bad.Go to C:\Program Files\Steam\Steamapps\common\counter-strike source\cstrike\models\weapons\v_models and cut the files you just compiled; go to C:\Program Files\Steam\Steamapps\common\counter-strike source\cstrike\custom\kiddy_pirate_knife\models\weapons\v_models, you're likely going to make most of these folder, just past the files there once you've made them. Then go to C:\Program Files\Steam\Steamapps\common\counter-strike source\cstrike\custom\kiddy_pirate_knife\materials\models\weapons\v_models again, create the folders, then place your extracted knife_t.vmt and knife_t_red.vtf and your new wooden knife_t.vtf there.view in game or in sdk model viewerEnjoy!.finished preview. everything works fine except that when im using the knife (hitting) it disappears and after 2 secs it come up again. pls help. Good tut but it would have been better if u have used more dots cuz its pretty hard to see otherwise. Hi ummm eevery single time i compile i get everything right except for my model is constantly behind the person no matter what i do with the fps part. I have madea full skin but i really need this help. :(. Posted by wingchangwowWhen i go to run mdldecompiler, i get an error message saying that, the procedure entry point Q_AppendSlash could not be located in the dynamic link library vstdlib.dllwhat is wrong?. you don't have it in the right folder. sourcesdk/bin/ep1/bin that was my problem too but i figured it out with the magic of google!. When i go to run mdldecompiler, i get an error message saying that, the procedure entry point Q_AppendSlash could not be located in the dynamic link library vstdlib.dllwhat is wrong?.